A glimpse behind the scenes

Team, Values, & Workflow
Design Bus

Design Bus

A Digital Design Company

Design Bus was established on August 8th, 2012. Through never ending dediction and creativity, Design Bus continues to grow and extend its client base all over the United States. The goal remains the same no matter the project, and that is to provide the very best digital experience as possible. Dead lines, times zones, and sleep do not effect Design Bus, so bring your project(s) to us.

Kyle Sisson

Kyle Sisson

UI / UX Designer & Front-end Developer

I am an avid "tinkerer" of technology. My days working for Apple surly turned me into the "techie" I've become now. I genuinely enjoy problem solving and logistics, which makes my job a beautiful fit. When I'm not working, I prefer to trade the view my laptop in for the views of a mountain range. Hiking, fishing, and motorsports are kinda my thing.

Bugs

Bugs

Design Bus Mascot

Bugs is a character like none other. Six years old and going on one, Bugs is never ending entertainment and keeps stress levels real low. If he's not busy catching some ZzZzzZ's, then he's encouraging someone to throw his ball. Yeah, he loves tennis balls.

Routine is the enemy of creativity.

-Duane King

Passion

We love what we do. We take pride in our work and the relationships we forge with our clients. Our goal is to provide the very best digital experiences possible.

Size

Being small allows us to work closely with our clients which makes projects more personal. When you have question's or need help, we'll only be a phone call away.

Quality

We don't have a sales team. We solely rely on our work to acquire new jobs. Our clients and their testimonials are the true insight to our character and work ethic.

Skills iocn

Skills

Using the proper tools for the job makes all the difference. We make sure our approach to each project utilizes the best resources available to maximize quality.

Our Work Flow

Workflow: Discover

1: Discover

All projects begin with a "Kick Off" meeting. We want to learn about our clients and ensure we understand what they're looking for. Ideas will be shared, and objectives will be made. Oh, and no worries if you're not local. Meetings can take place via phone, or Skype!

Workflow: Design

2: Design

We take what we learned from the "Kick Off" meeting and create a project design prototype for your review. This is the perfect time to make any necessary changes before moving forward. Any requested changes will be made.

Project Develop

3: Develop

Here's where things begin to get really exciting! After all the designing and logistical planning, we bring the project to life. In the case of a Graphic & Print Design project, this is where the final changes would be made before exporting or printing. For Web projects, this is where a functioning prototype is released for the client to test drive and provide feedback.

Project Deliver

4: Deliver

It's taken a few steps and perhaps even a few hoops to jump through, but we made it! After a lot of careful planning, revising and endless reviewing / testing, it's ready for the world to see. We are excited to see the results and we'll continue to provide support.